The one that’s broken me hikes up shop prices by 60%, but more than makes up for it by spawning those aforementioned obscenely wealthy fairies. There’s one that fiddles with a core way of exploring each map, and another that turns the backmost goon in every fight into a stealthy bastard you can’t attack. Roguebook’s modifiers tend to twist the game into more varied shapes than either the Spire’s or the Train’s, forcing you to mix up your strategies and take different approaches. "I felt compelled to beat up fairies for several runs in a row, though, because it was so lucrative." You unlock more modifiers each time you beat the game, over and over again until you reach the very biggest difficulty number, which is when you get to pat yourself on the back and question your life choices. They’re similar to Slay The Spire’s Ascension ranks or Monster Train’s Covenant ranks, except cleverer because you get some say in how to make life harder for yourself. After your first win, you start climbing up difficulty levels. Min-maxing is just one example of the broader phenomenon, though, where the optimal way to play isn’t necessarily the best way to have fun, but nevertheless proves irresistible. You wind up sacrificing novelty for efficiency, levelling up your spinning hammer attack until every NPC looks like a nail. We’re in the same conceptual territory as min-maxing, where you turn your RPG character into a boringly-good damage dealer who can evaporate anyone they look at, but never uses that interesting-but-suboptimal polymorph spell. It’s not you, Roguebook, it’s me - but also it’s definitely you, a bit. I’m unlikely to go back unless they’re tweaked, because my stupid brain can’t tolerate either passing up boring yet strategically wise fairy muggings OR clicking my way through them. It’s also got optional fights where you laboriously beat money out of golden fairy orbs, however, and these have spoiled the entire game for me. It’s got a nifty take on exploration, solid combat, and adorable raccoons who load other raccoons into cannons. It’s the best roguelike deckbuilder since Monster Train, which isn’t to say it’s nearly as good, but is to say I anticipated playing it for dozens of hours. At first, me and Roguebook got along swimmingly.
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